Please use this identifier to cite or link to this item: http://repositorio.unicamp.br/jspui/handle/REPOSIP/95136
Full metadata record
DC FieldValueLanguage
dc.contributor.CRUESPUNIVERSIDADE DE ESTADUAL DE CAMPINASpt_BR
dc.identifier.isbnpt
dc.typeArtigo de periódicopt_BR
dc.titleLearning At Work Through A Multi-user Synchronous Simulation Gamept_BR
dc.contributor.authorBaranauskas M.C.C.pt_BR
dc.contributor.authorGomes Neto N.G.pt_BR
dc.contributor.authorBorges M.A.F.pt_BR
unicamp.authorBaranauskas, M.C.C., Inst. Comp./Nucleus Info. Appl. E., State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas SP, Brazilpt_BR
unicamp.authorGomes Neto, N.G., Inst. Comp./Nucleus Info. Appl. E., State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas SP, Brazilpt_BR
unicamp.authorBorges, M.A.F., Inst. Comp./Nucleus Info. Appl. E., State University of Campinas, Unicamp, Cx. Postal 6176, 13083970 Campinas SP, Brazilpt_BR
dc.description.abstractThe general interest in the web as a medium for sharing and distributing information has reached formal education. Recent literature has discussed several modalities of educational application for computer-mediated communication technologies. The use of these new technologies is not seen in the same proportion in the workplace. This work addresses the learning opportunities which the internet media can bring to the process of continual development of people at work. Particular reference is made to the design of the Dice Game, a multi-user synchronous simulation game for manufacturing training.en
dc.relation.ispartofInternational Journal of Continuing Engineering Education and Life-Long Learningpt_BR
dc.publisherpt_BR
dc.date.issued2001pt_BR
dc.identifier.citationInternational Journal Of Continuing Engineering Education And Life-long Learning. , v. 11, n. 3, p. 251 - 260, 2001.pt_BR
dc.language.isoenpt_BR
dc.description.volume11pt_BR
dc.description.issuenumber3pt_BR
dc.description.initialpage251pt_BR
dc.description.lastpage260pt_BR
dc.rightsfechadopt_BR
dc.sourceScopuspt_BR
dc.identifier.issn9574344pt_BR
dc.identifier.doipt_BR
dc.identifier.urlhttp://www.scopus.com/inward/record.url?eid=2-s2.0-14344275383&partnerID=40&md5=c9a8427995bc8d0195e728980275072cpt_BR
dc.date.available2015-06-26T14:43:42Z
dc.date.available2015-11-26T14:16:45Z-
dc.date.accessioned2015-06-26T14:43:42Z
dc.date.accessioned2015-11-26T14:16:45Z-
dc.description.provenanceMade available in DSpace on 2015-06-26T14:43:42Z (GMT). No. of bitstreams: 0 Previous issue date: 2001en
dc.description.provenanceMade available in DSpace on 2015-11-26T14:16:45Z (GMT). No. of bitstreams: 0 Previous issue date: 2001en
dc.identifier.urihttp://www.repositorio.unicamp.br/handle/REPOSIP/95136
dc.identifier.urihttp://repositorio.unicamp.br/jspui/handle/REPOSIP/95136-
dc.identifier.idScopus2-s2.0-14344275383pt_BR
dc.description.referenceHuizinga, S., (1938) Homo Ladens- Vom Ursprung der Kultur im Spiel, , Editora Perspectiva, Brasil, 1994pt_BR
dc.description.referenceSimkin, S., Internet gaming: The funnest frontier (1996) Java Game Programming, p. 1. , N. Bartlett, S. Simkin and C. Stranc, Cariolis Group Books, USApt_BR
dc.description.referenceCaillois, R., (1958) Les Jeux et Les Hommes, , Editora Cotovia, Lisboa, 1990pt_BR
dc.description.referenceGardner, H., (1982) Developmental Psychology, , Boston: Little, Brown and Copt_BR
dc.description.referenceVygotsky, L.S., (1978) Mind in Society: The Development of Higher Psychological Processes, , Cambridge, MA: Harvard University Presspt_BR
dc.description.referenceDruin, A., Solomon, C., (1996) Designing Multimedia Environments for Children, , John Wiley & Sons, Inc. New York USApt_BR
dc.description.referenceBowman, R.F., A 'Pac-Man' theory of motivation: Tactical implications for classroom instruction (1982) Educational Technology, pp. 14-16Septpt_BR
dc.description.referenceWong, K.K., Video game effect on computer-based learning design (1996) British Journal of Educational Technology, 27 (3), pp. 230-232. , Blackwell Publisherspt_BR
dc.description.referenceChapman, G.M., Martin, J.F., Computerized business games in engineering education (1995) Computers Educ., 25 (1-2), pp. 67-73pt_BR
dc.description.referenceCRAC Metal Box Business Game, see [9]Worldwide Information Systems Equipment, The Business Simulation, Magnasys Ltd, (1989) see [9]Nied, Revitalizing training and learning in industries in Brazil (1995) Núcleo de Informática Aplicada À Educação, , Unicamp, internal documentpt_BR
dc.description.referenceHiltz, S.R., Wellman, B., Asyncronous learning networks as a virtual classroom (1997) Communications of the ACM, 40 (9), p. 45. , Septemberpt_BR
dc.description.referenceRelan, A., Gillani, B.B., Web-based instruction and the traditional classroom: Similarities and differences (1997) Web-Based Instruction, , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey USApt_BR
dc.description.referenceSiegel, M.A., Kirkley, S., Moving toward the digital learning environment: The future of web-based instruction (1997) Web-Based Instruction, p. 264. , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey, USApt_BR
dc.description.referenceBostock, S.J., Designing web-based instruction for active learning (1997) Web-Based Instruction, , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey, USApt_BR
dc.description.referenceBorges, M.A.F., Baranauskas, M.C.C., A user-centered approach to the design of an expert system for training (1997) British Journal of Educational Technology, 29 (1), pp. 25-34. , Blackwell Publisherspt_BR
dc.description.referenceFernandes, L.D., Valenciano, R., Caritá, C., Baranauskas, M.C.C., Jogos Computacionais no Processo de Formação Profissional: O Design de A Caça ao Tesouro (1998) Proceedings of IV Congresso Ibero-Americano de Informática na Educação - RIBIE'98, , Brasíliapt_BR
dc.description.referenceBaranauskas, M.C.C., Learning about manufacture process control through the target game (1999) International Journal of Continuing Engineering Education and Life-Long Learning, 9 (3-4), pp. 210-221pt_BR
dc.description.referenceSchlunzen, K., Capacitação e Aprendizagem em Empresas Utilizando Software com Estética Logo: A Formação do Facilitador (1998) Proceedings of IV Congresso Ibero-Americano de Informática na Educação - RIBIE'98, , Brasíliapt_BR
Appears in Collections:Unicamp - Artigos e Outros Documentos

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.