Please use this identifier to cite or link to this item: http://repositorio.unicamp.br/jspui/handle/REPOSIP/359187
Type: Artigo
Title: Learning lean philosophy through 3D game-based simulation
Author: Delago, Lucas Constantino
Machado, Michael E. F. H. S.
de Brito, Flavio Oliveira
Landgraf, Gustavo Casarini
Schroeder, Marcos de Andrade
Torezzan, Cristiano
Abstract: Due to the increasing innovation of teaching methods, such as Problem Based Learning, new tools for education are increasingly demanded. One that already proved to be very useful, is the game-based teaching approach. As we know the games are a good to improve students' absorption, especially in the engineering courses. However, most of the engineering games need to make use of simulation to handle the complex reality where the students will apply their theories. In turn, Lean Manufacturing is an important concept for engineering courses, mainly for Industrial and Manufacturing Engineering. This is why we developed a simulation game-based approach to teach, through Problem Based Learning methodology, the Lean tools. The integration of the game with a simulation tool is useful for Lean and simulation beginners, who will be in contact with tools in controlled scenarios and will improve their knowledge on evaluating them in stochastic and more realistic scenarios
Subject: Jogos simulados em educação
Editor: Institute of Electrical and Electronics Engineers
Rights: Fechado
Identifier DOI: 10.1109/WSC.2016.7822369
Address: https://ieeexplore.ieee.org/document/7822369
Date Issue: 2016
Appears in Collections:FCA - Artigos e Outros Documentos

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