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|Title:||TangiTime: Designing a (socio)enactive experience for deep time in an educational exhibit|
|Abstract:||The environments constructed from contemporary technology (interactive, tangible and ubiquitous) are still challenging the mainstream HCI methods for designing interactive systems, demanding new ways of considering the interaction design and its evaluation. In this work, we investigate the concepts of enactive system and (socio)enactive experience by proposing the design of a learning environment. We designed and constructed TangiTime, an educational exhibit to explore the concept of 'deep time' in a (socio)enactive experience of interaction. We discuss the design process, the artifacts implementation, and results of an exploratory study to observe and understand how (socio)enactive aspects of experience potentially emerge into the education exhibit|
Interfaces de usuário (Sistema de computador)
|Editor:||Association for Computing Machinery|
|Appears in Collections:||IC - Artigos e Outros Documentos|
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