Please use this identifier to cite or link to this item: http://repositorio.unicamp.br/jspui/handle/REPOSIP/327043
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dc.contributor.CRUESPUNIVERSIDADE ESTADUAL DE CAMPINASpt_BR
dc.contributor.authorunicampValente, José Armandopt_BR
dc.contributor.authorunicampPaula, Bruno Henrique dept_BR
dc.typeArtigopt_BR
dc.titleDigital Games And Education: A Possibility To Change Pedagogical Approach In Formal Teachingen
dc.titleJogos digitais e educação: uma possibilidade de mudança da abordagem pedagógica no ensino formalpt_BR
dc.title.alternativeDigital games and education: a possibility to change pedagogical approach in formal teachingpt_BR
dc.contributor.authorPaula, Bruno Henrique dept_BR
dc.contributor.authorValente, José Armandopt_BR
unicamp.authorValente, Jose Armando] Univ Estadual Campinas, UNICAMP, Inst Artes, BR-13081970 Campinas, SP, Brazilpt_BR
unicamp.author.external[de Paula, Bruno Henriquept_BR
dc.subjectEducationen
dc.subjectDigital Gamesen
dc.subjectCollaborationen
dc.subjectKnowledge Constructionen
dc.subjectEducaçãopt_BR
dc.subjectJogos digitaispt_BR
dc.subjectConstrução do conhecimentopt_BR
dc.subject.otherlanguageKnowledge constructionpt_BR
dc.subject.otherlanguageEducationpt_BR
dc.subject.otherlanguageDigital gamespt_BR
dc.description.abstractThis article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital games can be integrated in several ways, by introducing game playing sessions in schools or even proposing game-making activities to the students. Digital games can foster knowledge construction in specific domains, as well as the development of skills that are necessary for life in our current society, like collaboration and critical thinking. However, they cannot be seen as a silver bullet for Education: we must understand the specificities of both educational process and videogames to build a good relationship between digital games and Education.en
dc.description.abstractEste trabalho tem como intuito mostrar como a cultura digital (por meio dos jogos digitais) pode atuar como elemento transformador da abordagem pedagógica no ensino básico. Pretendemos discutir como os jogos digitais podem auxiliar na construção de uma abpt_BR
dc.relation.ispartofRevista Iiberoamericana de educacionpt_BR
dc.publisher.cityMadridpt_BR
dc.publisher.countryEspanhapt_BR
dc.publisherOrganizacion de Estados IberoAmericanos para la Educacion la Ciencia y la Cultura (O E I)pt_BR
dc.date.issued2016pt_BR
dc.date.monthofcirculationjanpt_BR
dc.identifier.citationRevista Iiberoamericana De Educacion. Organizacion Estados Iberoamericanos Educacion Ciencia & Cultura-oei, v. 70, p. 9 - 27, 2016.pt_BR
dc.language.isoporpt_BR
dc.description.volume70pt_BR
dc.description.issuenumber1pt_BR
dc.description.firstpage9pt_BR
dc.description.lastpage27pt_BR
dc.rightsabertopt_BR
dc.rightsFechadopt_br
dc.sourceWOSpt_BR
dc.identifier.issn1022-6508pt_BR
dc.identifier.eissn1681-5653pt_BR
dc.identifier.wosidWOS:000386757700001pt_BR
dc.identifier.doi10.35362/rie70170pt_BR
dc.identifier.urlhttps://rieoei.org/RIE/article/view/70pt_BR
dc.description.sponsorshipsem informaçãopt_BR
dc.description.sponsordocumentnumbersem informaçãopt_BR
dc.date.available2017-11-13T13:13:24Z-
dc.date.accessioned2017-11-13T13:13:24Z-
dc.description.provenanceMade available in DSpace on 2017-11-13T13:13:24Z (GMT). No. of bitstreams: 1 000386757700001.pdf: 506259 bytes, checksum: f4180dce2f2ab56b59549da8220bd0bd (MD5) Previous issue date: 2016 Bitstreams deleted on 2021-01-06T20:03:34Z: 000386757700001.pdf,. Added 1 bitstream(s) on 2021-01-06T20:04:14Z : No. of bitstreams: 1 000386757700001.pdf: 317290 bytes, checksum: e9419963ba9113b42cf071f1e5e3e2fe (MD5)en
dc.identifier.urihttp://repositorio.unicamp.br/jspui/handle/REPOSIP/327043-
dc.contributor.departmentDepartamento de Músicapt_BR
dc.contributor.departmentsem informaçãopt_BR
dc.contributor.unidadeInstituto de Artespt_BR
dc.contributor.unidadeInstituto de Artespt_BR
dc.description.abstractalternativeThis article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital gapt_BR
dc.identifier.source000386757700001pt_BR
dc.creator.orcid0000-0002-1347-186Xpt_BR
dc.creator.orcid0000-0003-3503-5177pt_BR
dc.type.formArtigopt_BR
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