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http://repositorio.unicamp.br/jspui/handle/REPOSIP/327043
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DC Field | Value | Language |
---|---|---|
dc.contributor.CRUESP | UNIVERSIDADE ESTADUAL DE CAMPINAS | pt_BR |
dc.contributor.authorunicamp | Valente, José Armando | pt_BR |
dc.contributor.authorunicamp | Paula, Bruno Henrique de | pt_BR |
dc.type | Artigo | pt_BR |
dc.title | Digital Games And Education: A Possibility To Change Pedagogical Approach In Formal Teaching | en |
dc.title | Jogos digitais e educação: uma possibilidade de mudança da abordagem pedagógica no ensino formal | pt_BR |
dc.title.alternative | Digital games and education: a possibility to change pedagogical approach in formal teaching | pt_BR |
dc.contributor.author | Paula, Bruno Henrique de | pt_BR |
dc.contributor.author | Valente, José Armando | pt_BR |
unicamp.author | Valente, Jose Armando] Univ Estadual Campinas, UNICAMP, Inst Artes, BR-13081970 Campinas, SP, Brazil | pt_BR |
unicamp.author.external | [de Paula, Bruno Henrique | pt_BR |
dc.subject | Education | en |
dc.subject | Digital Games | en |
dc.subject | Collaboration | en |
dc.subject | Knowledge Construction | en |
dc.subject | Educação | pt_BR |
dc.subject | Jogos digitais | pt_BR |
dc.subject | Construção do conhecimento | pt_BR |
dc.subject.otherlanguage | Knowledge construction | pt_BR |
dc.subject.otherlanguage | Education | pt_BR |
dc.subject.otherlanguage | Digital games | pt_BR |
dc.description.abstract | This article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital games can be integrated in several ways, by introducing game playing sessions in schools or even proposing game-making activities to the students. Digital games can foster knowledge construction in specific domains, as well as the development of skills that are necessary for life in our current society, like collaboration and critical thinking. However, they cannot be seen as a silver bullet for Education: we must understand the specificities of both educational process and videogames to build a good relationship between digital games and Education. | en |
dc.description.abstract | Este trabalho tem como intuito mostrar como a cultura digital (por meio dos jogos digitais) pode atuar como elemento transformador da abordagem pedagógica no ensino básico. Pretendemos discutir como os jogos digitais podem auxiliar na construção de uma ab | pt_BR |
dc.relation.ispartof | Revista Iiberoamericana de educacion | pt_BR |
dc.publisher.city | Madrid | pt_BR |
dc.publisher.country | Espanha | pt_BR |
dc.publisher | Organizacion de Estados IberoAmericanos para la Educacion la Ciencia y la Cultura (O E I) | pt_BR |
dc.date.issued | 2016 | pt_BR |
dc.date.monthofcirculation | jan | pt_BR |
dc.identifier.citation | Revista Iiberoamericana De Educacion. Organizacion Estados Iberoamericanos Educacion Ciencia & Cultura-oei, v. 70, p. 9 - 27, 2016. | pt_BR |
dc.language.iso | por | pt_BR |
dc.description.volume | 70 | pt_BR |
dc.description.issuenumber | 1 | pt_BR |
dc.description.firstpage | 9 | pt_BR |
dc.description.lastpage | 27 | pt_BR |
dc.rights | aberto | pt_BR |
dc.rights | Fechado | pt_br |
dc.source | WOS | pt_BR |
dc.identifier.issn | 1022-6508 | pt_BR |
dc.identifier.eissn | 1681-5653 | pt_BR |
dc.identifier.wosid | WOS:000386757700001 | pt_BR |
dc.identifier.doi | 10.35362/rie70170 | pt_BR |
dc.identifier.url | https://rieoei.org/RIE/article/view/70 | pt_BR |
dc.description.sponsorship | sem informação | pt_BR |
dc.description.sponsordocumentnumber | sem informação | pt_BR |
dc.date.available | 2017-11-13T13:13:24Z | - |
dc.date.accessioned | 2017-11-13T13:13:24Z | - |
dc.description.provenance | Made available in DSpace on 2017-11-13T13:13:24Z (GMT). No. of bitstreams: 1 000386757700001.pdf: 506259 bytes, checksum: f4180dce2f2ab56b59549da8220bd0bd (MD5) Previous issue date: 2016 Bitstreams deleted on 2021-01-06T20:03:34Z: 000386757700001.pdf,. Added 1 bitstream(s) on 2021-01-06T20:04:14Z : No. of bitstreams: 1 000386757700001.pdf: 317290 bytes, checksum: e9419963ba9113b42cf071f1e5e3e2fe (MD5) | en |
dc.identifier.uri | http://repositorio.unicamp.br/jspui/handle/REPOSIP/327043 | - |
dc.contributor.department | Departamento de Música | pt_BR |
dc.contributor.department | sem informação | pt_BR |
dc.contributor.unidade | Instituto de Artes | pt_BR |
dc.contributor.unidade | Instituto de Artes | pt_BR |
dc.description.abstractalternative | This article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital ga | pt_BR |
dc.identifier.source | 000386757700001 | pt_BR |
dc.creator.orcid | 0000-0002-1347-186X | pt_BR |
dc.creator.orcid | 0000-0003-3503-5177 | pt_BR |
dc.type.form | Artigo | pt_BR |
Appears in Collections: | IA - Artigos e Outros Documentos |
Files in This Item:
File | Size | Format | |
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000386757700001.pdf | 309.85 kB | Adobe PDF | View/Open |
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