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|Type:||Artigo de periódico|
|Title:||Analysis Of Virtual Reality In A Patient With Peripheral Vestibular Disease: Case Report [análise Da Realidade Virtual Em Paciente Com Vestibulopatia Periférica: Relato De Caso]|
|Abstract:||Objective. To analyze the effects of virtual reality in patients with peripheral vestibular dysfunction. Method. This is an experimental study with a 45 year old female patient with a clinical diagnosis of peripheral vestibular disease. The instruments used for assessment were the Inventory of Vertigo Disabilities (DHI) and the Berg Balance Scale (BBS). In the intervention was applied to a virtual reality simulation protocol, using the equipment Nintendo Wii and the Wii Balance Board Platform. The patient performed two sessions per week, with duration of 1 hour and 20 minutes in each session, which consisted of four games that was repeated 4 times during a 5-week period. The training consisted of movements in three-dimensional world with 6 degrees of freedom. Results. The initial assessment by the BBS total score was 41.07% (100% chance of falls), while at the end of training the sum of the scores was 96.42% (4% chance of falls). In DHI was obtained 20% of the total score at baseline and 2.5% after the intervention period, indicating improvement in symptoms and dizziness. Conclusion. With this case we found that the virtual therapy was effective, providing improvement of dizziness and balance. © 2015, Universidade Federal de Sao Paulo. All rights reserved.|
|Editor:||Universidade Federal de Sao Paulo|
|Citation:||Revista Neurociencias. Universidade Federal De Sao Paulo, v. 23, n. 2, p. 275 - 280, 2015.|
|Appears in Collections:||Unicamp - Artigos e Outros Documentos|
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